薛之猫大王
17 hours ago da45ccae4c4b03fa50308b442a04ccfd3de160e0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
//
// GameApp.cs
// Create:
//      2019-10-29
// Description:
//      资源实现类,对 XAsset的 Asset进行绑定。
// Author:
//      薛林强 <545626463@qq.com>
//
// Copyright (c) 2026 虚幻骑士科技
 
using System;
using System.Collections;
using System.IO;
using System.Text;
using System.Xml;
using log4net;
using log4net.Appender;
using log4net.Config;
using UnityEngine;
using UnityEngine.Networking;
using log4net.Util;
using System.Collections.Generic;
using Plugins.XAsset;
using UnityEngine.SceneManagement;
 
namespace Skyunion
{
    class XAsset : IAsset
    {
        private Plugins.XAsset.Asset mAsset;
        public XAsset(Plugins.XAsset.Asset asset)
        {
            mAsset = asset;
        }
 
        public string assetName()
        {
            return mAsset.name;
        }
        public Scene scene()
        {
            return default(Scene);
        }
 
        public UnityEngine.Object asset()
        {
            return mAsset.asset;
        }
 
        public void UnloadScene()
        {
        }
 
        public void Attack(UnityEngine.Object obj)
        {
            mAsset.Require(obj);
        }
 
        public void Release()
        {
            mAsset.Release();
        }
        public void Retain()
        {
            mAsset.Retain();
        }
 
        public int Process()
        {
            return 1;
        }
    }
}