local M = {}
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-- =========================================================
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-- 基础属性
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-- =========================================================
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M.PROFESSION_HP = {
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shadow_blade = 100,
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mimic = 100,
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eagle_eye = 90,
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surgeon = 110,
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phantom = 90,
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hound = 100,
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}
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M.BASE_MOVE_SPEED = 5.0
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M.NPC_WALK_SPEED = 3.0
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-- =========================================================
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-- 刺杀系统
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-- =========================================================
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M.KILL_RANGE = 2.0
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M.KILL_WINDUP = 0.5
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M.BACKSTAB_WINDUP = 0.2
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M.KILL_DAMAGE = 70
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M.BACKSTAB_DAMAGE = 105
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M.KILL_CD_KILL = 5.0
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M.KILL_CD_HIT = 3.0
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M.KILL_CD_MISS = 2.0
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-- =========================================================
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-- 怀疑值
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-- =========================================================
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M.SUS_KILL_WITNESSED = 40
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M.SUS_KILL_UNWITNESSED = 15
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M.SUS_KILL_MISS = 25
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M.SUS_DRAGGING = 2
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M.SUS_RED_SLOW = 1.0
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-- =========================================================
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-- 伪装
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-- =========================================================
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M.DISGUISE_TIME = 3.0
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M.DISGUISE_TIME_MIMIC = 1.5
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-- =========================================================
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-- 尸体
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-- =========================================================
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M.CORPSE_DECAY_TIME = 30.0
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M.CORPSE_DISCOVER_RANGE = 5.0
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M.DRAG_SPEED_PENALTY = 2.0
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M.PANIC_RADIUS = 15.0
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-- =========================================================
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-- 复活
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-- =========================================================
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M.RESPAWN_COUNT = 1
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M.RESPAWN_TIME = 8.0
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-- =========================================================
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-- 积分
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-- =========================================================
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M.SCORE_KILL_PLAYER = 100
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M.SCORE_KILL_NPC = 0
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M.SCORE_DEATH = -20
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M.SCORE_HIDE_CORPSE = 15
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-- =========================================================
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-- 物品
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-- =========================================================
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M.ITEM_RESPAWN_TIME = 45.0
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-- =========================================================
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-- 缩圈
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-- =========================================================
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M.CIRCLE_INIT_RADIUS = 120.0
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M.CIRCLE_MIN_RADIUS = 20.0
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M.CIRCLE_FIRST_SHRINK = 180.0
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M.CIRCLE_INTERVAL = 90.0
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M.CIRCLE_SHRINK_RATIO = 0.6
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M.CIRCLE_DAMAGE_PER_TICK = 10
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-- =========================================================
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-- 模式
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-- =========================================================
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M.FFA_CAN_RESPAWN = true
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return M
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