local Balance = require 'config.balance'
local CONST = require 'config.const'
local M = {}
local update_timer = nil
local multiplier = 1.0
-- ---------------------------------------------------------
-- 启动 / 停止
-- ---------------------------------------------------------
function M.start()
multiplier = 1.0
update_timer = clicli.timer.loop(1.0, function()
local PlayerMgr = require 'core.player_manager'
for _, pd in ipairs(PlayerMgr.get_all_player_units()) do
if pd.alive then
M.update(pd.unit)
end
end
end, '怀疑值更新')
end
function M.stop()
if update_timer then
update_timer:remove()
update_timer = nil
end
end
function M.set_multiplier(v)
multiplier = v
end
-- ---------------------------------------------------------
-- 每秒更新单个玩家怀疑值
-- ---------------------------------------------------------
function M.update(unit)
local sus = unit:storage_get('suspicion') or 0
local delta = 0
-- 自然衰减
delta = delta - 0.5
-- 奔跑检测
local spd = unit:get_attr('移动速度')
if spd and spd > Balance.NPC_WALK_SPEED * 1.2 then
delta = delta + 2
end
-- 静止过久
local idle = unit:storage_get('idle_time') or 0
if not unit:is_moving() then
idle = idle + 1
if idle > 5 then
delta = delta + 1
end
else
idle = 0
end
unit:storage_set('idle_time', idle)
-- 混入人群:5米内NPC>=3时减少
local nearby_area = clicli.area.create_circle_area(unit:get_point(), 5)
local nearby = nearby_area:get_all_unit_in_area()
nearby_area:remove()
local npc_count = 0
for _, u in ipairs(nearby) do
if u:has_tag('npc') and u:is_alive() then
npc_count = npc_count + 1
end
end
if npc_count >= 3 then
delta = delta - 1
end
-- 暗区检测
local dark_areas = clicli.area.get_circle_areas_by_tag('light_dark')
for _, da in ipairs(dark_areas) do
if da:is_point_in_area(unit:get_point()) then
delta = delta - 1
break
end
end
-- 乘以倍率(仅对增加生效)
if delta > 0 then
delta = delta * multiplier
end
sus = math.max(0, math.min(100, sus + delta))
M.set(unit, sus)
end
-- ---------------------------------------------------------
-- 设置怀疑值(含阈值Buff刷新)
-- ---------------------------------------------------------
function M.set(unit, value)
local old = unit:storage_get('suspicion') or 0
unit:storage_set('suspicion', value)
local old_tier = M.get_tier(old)
local new_tier = M.get_tier(value)
if old_tier == new_tier then return end
-- 清除旧Buff
unit:remove_buffs_by_key(CONST.BUFF_SUS_YELLOW)
unit:remove_buffs_by_key(CONST.BUFF_SUS_ORANGE)
unit:remove_buffs_by_key(CONST.BUFF_SUS_RED)
-- 离开红色阈值时恢复移速
if old_tier == 3 and new_tier < 3 then
unit:add_attr('移动速度', Balance.SUS_RED_SLOW, '增益')
end
-- 添加新Buff
if new_tier == 1 then
unit:add_buff({ key = CONST.BUFF_SUS_YELLOW, time = -1 })
elseif new_tier == 2 then
unit:add_buff({ key = CONST.BUFF_SUS_ORANGE, time = -1 })
elseif new_tier == 3 then
unit:add_buff({ key = CONST.BUFF_SUS_RED, time = -1 })
unit:add_attr('移动速度', -Balance.SUS_RED_SLOW, '增益')
end
end
function M.add(unit, delta)
local cur = unit:storage_get('suspicion') or 0
local applied = delta
if delta > 0 then
applied = delta * multiplier
end
M.set(unit, math.max(0, math.min(100, cur + applied)))
end
function M.get_tier(value)
if value >= 80 then return 3 end
if value >= 60 then return 2 end
if value >= 30 then return 1 end
return 0
end
return M