From da45ccae4c4b03fa50308b442a04ccfd3de160e0 Mon Sep 17 00:00:00 2001
From: 薛之猫大王 <545626463@qq.com>
Date: Sun, 11 Jan 2026 14:53:58 +0800
Subject: [PATCH] 添加文档注释

---
 Assets/Scripts/Hotfix/MVC/View_Mediator/Login/LoginMediator.cs |   35 ++++++++++++++++++++++++++++-------
 Assets/Scripts/Hotfix/MVC/Base/AppFacade.cs                    |   13 ++++++++++++-
 2 files changed, 40 insertions(+), 8 deletions(-)

diff --git a/Assets/Scripts/Hotfix/MVC/Base/AppFacade.cs b/Assets/Scripts/Hotfix/MVC/Base/AppFacade.cs
index 07e5c9d..a27a77d 100644
--- a/Assets/Scripts/Hotfix/MVC/Base/AppFacade.cs
+++ b/Assets/Scripts/Hotfix/MVC/Base/AppFacade.cs
@@ -223,6 +223,7 @@
         /// 解耦:对象间解耦,互不直接依赖
         /// 可扩展:新增中介者只需注册,无需修改现有代码
         /// 可维护:统一管理对象关系,易于维护
+        /// 但是这里的中介者更像视图控制器
         /// </summary>
         public override void RegisterMediator(IMediator mediator)////注册视图控制器中介者
         {
@@ -289,7 +290,17 @@
                 m_globalMap.Remove(mediatorName);
             }
         }
-
+        /// <summary>
+        /// 观察者模式:定义对象间的一对多依赖,让多个对象不需要直接交互,通过观察者协调
+        /// 工作原理:
+        /// 注册:将观察者与被观察者绑定
+        ///   RegisterObserver(new Observer());
+        /// 触发:被观察者状态改变时通知观察者
+        ///   AppFacade.GetInstance().SendNotification("PlayerInfoChanged", playerData);
+        /// 处理:观察者实现 HandleNotification 方法处理业务逻辑
+        /// 优势:
+        /// 解耦:对象间解耦,互不直接依赖
+        /// </summary>
         public override void SendNotification(string notificationName, object body = null, string type = null)
         {
             base.SendNotification(notificationName, body, type);
diff --git a/Assets/Scripts/Hotfix/MVC/View_Mediator/Login/LoginMediator.cs b/Assets/Scripts/Hotfix/MVC/View_Mediator/Login/LoginMediator.cs
index f73a0c1..918fa8f 100644
--- a/Assets/Scripts/Hotfix/MVC/View_Mediator/Login/LoginMediator.cs
+++ b/Assets/Scripts/Hotfix/MVC/View_Mediator/Login/LoginMediator.cs
@@ -1,9 +1,9 @@
 // =============================================================================== 
-// Author              :    Gen By Tools
-// Create Time         :    Tuesday, December 24, 2019
-// Update Time         :    Tuesday, December 24, 2019
+// Author              :    薛之猫
+// Create Time         :    Sunday, January 11, 2026
+// Update Time         :    Sunday, January 11, 2026
 // Class Description   :    LoginMediator
-// Copyright IGG All rights reserved.
+// Copyright 虚幻骑士科技 All rights reserved.
 // ===============================================================================
 
 using UnityEngine;
@@ -16,20 +16,41 @@
 using UnityEngine.UI;
 
 namespace Game {
+    /// <summary>
+    /// 登录视图控制器中介者
+    /// </summary>
     public class LoginMediator : GameMediator {
-        #region Member
+        #region 成员
+        /// <summary>
+        /// 中介者名称,作为视图中介者的唯一标识符,用于在AppFacade中查找和注册,或者移除中介者
+        /// </summary>
         public static string NameMediator = "LoginMediator";
 
+        /// <summary>
+        /// 玩家代理
+        /// </summary>
         private PlayerProxy _playerProxy;
+        /// <summary>
+        /// 上次登录名称
+        /// </summary>
         private string _lastLoginName;
+        /// <summary>
+        /// 网络代理
+        /// </summary>
         private NetProxy m_netProxy;
         
         #endregion
 
-        //IMediatorPlug needs
+        /// <summary>
+        /// 构造函数,构造的视图组件交给中介者管理
+        /// </summary>
+        /// <param name="viewComponent">视图组件</param>
         public LoginMediator(object viewComponent ):base(NameMediator, viewComponent ) {}
 
 
+        /// <summary>
+        /// 登录视图
+        /// </summary>
         public LoginView view;
 
         private string m_serverIP;
@@ -50,7 +71,7 @@
 
        
 
-        #region UI template method
+        #region UI 模板方法
 
         public override void OpenAniEnd(){
 

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