// // GameApp.cs // Create: // 2019-10-29 // Description: // Log4net Unity输出插件 主要用来修改日记生成的位置 // Author: // 薛林强 <545626463@qq.com> // // Copyright (c) 2026 虚幻骑士科技 using System; using System.Collections; using System.IO; using System.Text; using System.Xml; using log4net; using log4net.Appender; using log4net.Config; using log4net.Core; using UnityEngine; using UnityEngine.Networking; namespace Skyunion { public class UnityRollingFileAppender : RollingFileAppender { //private static string m_strLogFileDir = ""; //public static void SetLogFileDir(string dir) //{ // m_strLogFileDir = dir; //} //public override void ActivateOptions() //{ // if(m_strLogFileDir.Equals(string.Empty)) // { // m_strLogFileDir = Application.temporaryCachePath; // } // File = Path.Combine(m_strLogFileDir, File); // base.ActivateOptions(); // Debug.Log("[logfilePath]:" + File); //} public override void ActivateOptions() { base.ActivateOptions(); Debug.Log("[logfilePath]:" + File); } } }