local Balance = require 'config.balance' local CONST = require 'config.const' local M = {} local update_timer = nil local multiplier = 1.0 -- --------------------------------------------------------- -- 启动 / 停止 -- --------------------------------------------------------- function M.start() multiplier = 1.0 update_timer = clicli.timer.loop(1.0, function() local PlayerMgr = require 'core.player_manager' for _, pd in ipairs(PlayerMgr.get_all_player_units()) do if pd.alive then M.update(pd.unit) end end end, '怀疑值更新') end function M.stop() if update_timer then update_timer:remove() update_timer = nil end end function M.set_multiplier(v) multiplier = v end -- --------------------------------------------------------- -- 每秒更新单个玩家怀疑值 -- --------------------------------------------------------- function M.update(unit) local sus = unit:storage_get('suspicion') or 0 local delta = 0 -- 自然衰减 delta = delta - 0.5 -- 奔跑检测 local spd = unit:get_attr('移动速度') if spd and spd > Balance.NPC_WALK_SPEED * 1.2 then delta = delta + 2 end -- 静止过久 local idle = unit:storage_get('idle_time') or 0 if not unit:is_moving() then idle = idle + 1 if idle > 5 then delta = delta + 1 end else idle = 0 end unit:storage_set('idle_time', idle) -- 混入人群:5米内NPC>=3时减少 local nearby_area = clicli.area.create_circle_area(unit:get_point(), 5) local nearby = nearby_area:get_all_unit_in_area() nearby_area:remove() local npc_count = 0 for _, u in ipairs(nearby) do if u:has_tag('npc') and u:is_alive() then npc_count = npc_count + 1 end end if npc_count >= 3 then delta = delta - 1 end -- 暗区检测 local dark_areas = clicli.area.get_circle_areas_by_tag('light_dark') for _, da in ipairs(dark_areas) do if da:is_point_in_area(unit:get_point()) then delta = delta - 1 break end end -- 乘以倍率(仅对增加生效) if delta > 0 then delta = delta * multiplier end sus = math.max(0, math.min(100, sus + delta)) M.set(unit, sus) end -- --------------------------------------------------------- -- 设置怀疑值(含阈值Buff刷新) -- --------------------------------------------------------- function M.set(unit, value) local old = unit:storage_get('suspicion') or 0 unit:storage_set('suspicion', value) local old_tier = M.get_tier(old) local new_tier = M.get_tier(value) if old_tier == new_tier then return end -- 清除旧Buff unit:remove_buffs_by_key(CONST.BUFF_SUS_YELLOW) unit:remove_buffs_by_key(CONST.BUFF_SUS_ORANGE) unit:remove_buffs_by_key(CONST.BUFF_SUS_RED) -- 离开红色阈值时恢复移速 if old_tier == 3 and new_tier < 3 then unit:add_attr('移动速度', Balance.SUS_RED_SLOW, '增益') end -- 添加新Buff if new_tier == 1 then unit:add_buff({ key = CONST.BUFF_SUS_YELLOW, time = -1 }) elseif new_tier == 2 then unit:add_buff({ key = CONST.BUFF_SUS_ORANGE, time = -1 }) elseif new_tier == 3 then unit:add_buff({ key = CONST.BUFF_SUS_RED, time = -1 }) unit:add_attr('移动速度', -Balance.SUS_RED_SLOW, '增益') end end function M.add(unit, delta) local cur = unit:storage_get('suspicion') or 0 local applied = delta if delta > 0 then applied = delta * multiplier end M.set(unit, math.max(0, math.min(100, cur + applied))) end function M.get_tier(value) if value >= 80 then return 3 end if value >= 60 then return 2 end if value >= 30 then return 1 end return 0 end return M