//
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// GameApp.cs
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// Create:
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// 2019-10-29
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// Description:
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// Log4net Unity输出插件 主要用来修改日记生成的位置
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// Author:
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// 薛林强 <545626463@qq.com>
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//
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// Copyright (c) 2026 虚幻骑士科技
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using System;
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using System.Collections;
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using System.IO;
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using System.Text;
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using System.Xml;
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using log4net;
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using log4net.Appender;
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using log4net.Config;
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using log4net.Core;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace Skyunion
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{
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public class UnityRollingFileAppender : RollingFileAppender
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{
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//private static string m_strLogFileDir = "";
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//public static void SetLogFileDir(string dir)
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//{
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// m_strLogFileDir = dir;
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//}
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//public override void ActivateOptions()
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//{
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// if(m_strLogFileDir.Equals(string.Empty))
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// {
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// m_strLogFileDir = Application.temporaryCachePath;
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// }
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// File = Path.Combine(m_strLogFileDir, File);
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// base.ActivateOptions();
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// Debug.Log("[logfilePath]:" + File);
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//}
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public override void ActivateOptions()
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{
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base.ActivateOptions();
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Debug.Log("[logfilePath]:" + File);
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}
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}
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}
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